11/27/2023 0 Comments Lesser spellstoneWell, I'd say there are two things to this.ġ) The actual answer to your question. I mean, as a theoretical white-room construct, sure, the loss of the potential spells for your school slot is a nerf, but as a practical matter? I highly doubt it's going to prove to be at my tables, at least. Even that is less common the more your group invests in scrolls, in my experience. Every prepared caster I've ever played and every prepared caster I've ever played alongside used basically the same prepared spell list every day, with very occasional swap outs of one or maybe two spells on extremely specific occasions, like needing a given specific-use spell ( stone to flesh, for example) that they had to wait until a new set of preparations to cast - but then they just went right back to what they had before. Does this feature ever actually come up in play? I'm being serious here - I don't think I've ever really seen it be an actual thing at the table. Shisumo wrote: Okay, genuine question re: wizard flexibility. We already have our remaster staple damage cantrip with Needle Darts, and it isn't like you should be playing a caster if you want a pure fire theme now that the kineticist is out. It's also an option that you can always not take if you don't see yourself ever in melee. If folks want to compare caster damage to melee martials, this is a logical option to have. Having options that give higher damage in exchange for being in melee is good for the game and mirrors how it works for martials already. Other casters have an uphill battle, but with spells like Mirror Image or 4th rank Invisibility you can lower the odds of even being targeted, much less hit. They can be in melee just fine, at least as well as the inventor, vanguard gunslinger, or most Thaumaturges. If you're a caster that isn't a magus, you don't want to be in melee.ĭruids have d8 HP, now unrestricted medium armor, shield block, native healing, and a potential damage sponge with an animal companion. I guess you could grab it off a background or ancestry, but, let's be honest here: if you're bothering to cast it, you're a caster. Which I think are the only classes that get it besides magus (no deities give it, so it's not an issue for clerics natively). In fairness, being in melee isn't great for psychics, druids, witches, or sorcerers either. While true, it isn't solely available to wizards. These "complications" are usually unseen what makes Bards and Druids more flashy to many players. While many sorcerer builds requires a better understanding of traditions, available spells, bloodline interactions, effectiveness in different range of levels and so on. Not only but spellcasters and specially sorcerers are a bit complicated to understand and easily to be underestimated.ĭruids are famous because their chassis looks stronger (due armor, shield, animal companions, metamorphosis feats an so on) and their gameplay is pretty solid. And still gets the primal list! Primal list is great. The spell slots just are really tight, whereas sorcerer has room to breathe. Very fair! And hey, other people may have had different experiences! Having played one each of storm, fire, and animal order druid, though.gotta say I had more fun with evoker and conjurer wizards, magic domain cleric, and fey and elementalist sorcerers. Squiggit wrote: Interesting, most people I see discussing this kind of thing put Druid as one of the stronger casters between their good proficiencies, strong list, and solid focus spells (you say they're no different but they're clearly a lot more important than most cleric or wizard offerings).
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